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World Of Goo
Posted on October 16th, 2009 No commentsWorld of Goo The game is built around the idea of creating large structures using balls of goo. It is based on the prototype game Tower of Goo developed for Kyle Gablers rapid game prototyping Experimental Gameplay Project. The game is divided into five chapters, each containing several levels. Each level has its own graphical theme and music, giving it unique atmosphere. There is also a bonus meta-game called World of Goo Corporation, whose objective is to build the highest tower using goo balls which the player collected through the course of the game. Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.
It is a physics based puzzle / construction game. The millions of Goo Balls that live in the beautiful World of Goo don’t know that they are in a game … or that they are extremely delicious. You take control of these goo balls (many of which feature different abilities), pick them up and connect them together in order to construct jiggly architecture — bridges, straightaways, makeshift high-rises, even — so that you might lead other goo balls to an exit situated on one end of every stage.



The graphical and aural finesse completes the package, but World of Goo’s winning challenges are its finest feature. There are more than four worlds, each housing a chunky batch of unique stages, most with highly different objectives that always come back to very smartly utilizing the strengths and weaknesses of the goo balls. You’ll learn the basics right away since you’ll be required to construct a gooey pillar reaching to the stage exit up above. You exit the levels through pipes that suck the goo balls in and off to the next puzzling hurdle, a task not always easy. In fact, it’s usually decidedly difficult. Take those first few stages, for instance, when the only goal is to reach the end without toppling your structure. Since all of the goo balls sport realistic physics, if you don’t build your gooey connections thoughtfully and with respect to gravity, they will very likely come crumbling down and you will need to begin again. And as the levels advance, the obstacles only grow in size, sometimes literally. Remember that windmill level we mentioned — the one that looks so good? Right. That windmill features collision detection, meaning you’ll need to devise a way up and over it using your goo balls. If you get to close, it’ll splatter those suckers.
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